GAME DESIGN
Games don’t just get played — they get built. A program that takes high school students from an idea in their head to a working project in C++.
- Ages 15–17 / Onsite
- Enrollment: Monthly — join any group, any month
Overview
Game Design at School & School is where logic meets imagination. Students learn to think in systems: how one decision ripples through a project, how an idea survives contact with real code, and why the best games are engineered as carefully as they’re imagined.
The work sits at the crossroads of science, computing, engineering, mathematics, and design — and it prepares students for a future where those five things are rarely separate.
Groups are limited to 6 students — small enough that every project gets real attention.
A DIFFERENT KIND OF SCHOOL
The goal of every class is to prepare students for what’s coming. Not by handing them answers, but by teaching them to face problems in science, computing, engineering, mathematics, and design — and work through them.
Students are pushed to think critically about their own work: how their design should adapt, why a decision made in week two changes everything in week twenty, and how to build something that holds up when conditions shift.
WHAT YOUR CHILD WILL DEVELOP
– Mathematical competence
– Scientific competence
– Digital competence
– Technological competence
– Communication in a foreign language
SKILLS
– Advanced C++ programming
– Game architecture and system design
– Server administration and computing fundamentals
– Analytical and critical problem-solving
– Turning a vision into a structured project plan
– Debugging and iterative improvement
– Understanding cause and effect across a codebase
– Independent project delivery
More About the Program
An interdisciplinary program for high school students, built to develop advanced analytical and critical thinking — and the ability to solve mathematical and logical problems of real complexity.
The focus is on two things at once: developing a vision, and understanding how every individual action feeds into the final result. Students learn that a game is a chain of decisions, and that the quality of the last link depends on all the ones before it.
Across the school year, students work through modern technology from two directions — computing and server administration on one side, advanced C++ programming on the other.
More About the Program
Effort and progress are tracked throughout the year. Students take short oral and written tests at the end of each month and each semester, and sit a final exam at the end of the school year. On passing, they receive a School & School certificate of attendance and successful completion.
Programme Structure
| Program Details | |
|---|---|
| Program | Game Design |
| Age group | 15–17 years |
| Focus areas | Game design, advanced C++ programming, server administration, analytical problem-solving |
| Teaching method | Project-based work, iterative development, individual project delivery |
| Weekly class | 2 hours (120 min + 5–7 min break) |
| Monthly hours | 8 hours (4 × 120 min) |
| Course duration | 8.5 months (September – June) or 4.5 months (February – June) |
| Winter break | January 1 – January 31 |
| Group size | Maximum 6 students per group, sorted by age and level |
| Assessment | Monthly and semester tests, final exam, School & School certificate |
| Enrollment | Open monthly — join a group any month. Class dates on request. |
| Language | Mother tongue + English (level-dependent) |
For more information, contact the school in your city via e-mail, phone call or message us on Facebook or Instagram. Find the contact information in the Our Locations section.
Thank you in advance.
School & School. Multidisciplinary.
Made for Kids. Inspired by the Future!
Do you have more questions?
- You Apply
Fill out the application form below and tell us about your student — their age, the games they love, and how far along they are with code.
- We Connect
Our team will reach out within 48 hours to answer your questions and invite you for a visit to your nearest School & School location.
- You Get Ready
Once enrolled, we’ll send you everything — schedule, setup requirements, and what to expect from the very first session.